PAYDAY 2, The Best Robbery Simulator


Payday 2 (stylized as PAYDAY 2) is a cooperative first-person shooter video game developed by Overkill Software and published by 505 Games. The game is a sequel to 2011's Payday: The Heist. It was released on 13 August 2013 for Microsoft Windows, PlayStation 3 and Xbox 360. An improved version of the game, subtitled Crimewave Edition, was released for PlayStation 4 and Xbox One in June 2015 (on 12 June in the UK and Europe and on 16 June in North America).

Two years after the events of the previous game, a new gang comes to the Washington, D.C. area to rob banks. The player takes control of one of the gang's sixteen members and heists alone, with up to two AI players, as four player cooperative play, or some combination of the previous. Heists include robbing banks, jewellery stores, and armored cars, producing and distributing narcotics, stealing prototypes, art and artifact theft, rigging elections and framing corrupt politicians, taking on rival gangs, breaking into mercenary bases, and FBI facilities, enforcing protection rackets, and smuggling of guns and nuclear warheads. The game differs on the previous by allowing much more customization of the player and reworking its stealth mechanics.

Gameplay

The game consists of a variety of 'heists' that a player can opt to either carry out by themselves, with the AI, or as part of a multiplayer game. There are heists such as bank robberies, drug trafficking runs, rigging an election, or stealing smuggled nuclear warheads. Some of the heists put a large emphasis on stealth, often leading to bonus experience points and money on completion.

The level selection menu is styled as a fictional website, Crime.net, where missions pop up periodically as contracts in a map of Washington D.C. The player can pick up an open contract, join a contract another player has started, or buy a contract with in-game money in an offshore bank account. There are seven difficulty levels, with increased money and experience payouts for higher difficulty levels. Independent of difficulty is the "pro job" condition - pro jobs give additional experience, but cannot be retried if the players fail. Some contracts in Payday 2 take place over multiple days, with each day represented by a separate level with different objectives. After a day is complete the game may add an escape level, where the players' original escape is thwarted and they must survive to reach their backup getaway.

Many jobs in Payday 2 can be completed in stealth. If players avoid getting caught on camera, evade or silently kill security guards, and keep any civilian witnesses from calling the police, the alarm will not be raised and the players will receive an experience bonus. Otherwise, players will have to achieve their objectives, carry out any loot they find to a dropoff point, and then reach their escape point under the pressure of constant police assault waves. Most of the enemies are SWAT units sourced from DC Police, then FBI SWAT and finally GenSec private security contractors as difficulty increases. Mixed in with these are special units; all versions of Payday 2 include the "Shield" and the "Taser" - both named for their signature equipment, the "Bulldozer" - a SWAT team member in a modified near-bulletproof bomb suit, and snipers. The Crimewave Edition and PC port include the "Cloaker" - an infiltration and hand-to-hand combat expert. Exclusive to the PC version are robust SWAT van turrets, capable of area denial, and Captain Winters, a well-protected veteran police officer who sustains assaults and buffs enemies until he can be driven off.

If a player takes too much damage they will be knocked down and incapacitated. If no one helps them back up, or if they are downed a number of times without healing, they will be taken into custody. On lower difficulty levels players in custody will eventually respawn, but otherwise their teammates must take a hostage to trade to get them back into the game. A job is failed if all players are downed or in custody.

At the end of each heist, the player is presented with a screen with three cards, one of which is to be chosen by the player (called a "Payday"). These bonus cards can be either weapon modifications, masks, colors or materials for masks, or experience or money boosters. Players can purchase and customize masks, although these are purely cosmetic and have no effect on the gameplay.

Throughout the game, players accumulate money and experience. The money is divided into two parts. 20% of the money is given to the player to spend on weapons, masks and skills, and 80% is placed into the player's "Offshore Account", which is intended as part of the story to be the player's retirement fund, however the player can use it to purchase heists from a broker or during special periods announced by Overkill to buy bonus cards without performing a heist or to become infamous.

As players earn experience points, their reputation level increases. When a player's level increases they earn skill points, allowing them to buy abilities and bonuses from skill trees representing five criminal archetypes and playstyles. It is not possible to max out every single tree and players are often encouraged to mix and match skills from each tree to maximize usefulness (such as combining a skill to carry bags faster and throw bags farther in the Enforcer tree with a skill to pack and pick up bags quicker from Ghost). Players also receive "perk points," in proportion to their experience earned, that can be used to unlock additional bonuses from "perk decks." Players can switch between perk decks and 5 sets of skills at no cost before starting a heist.

When a player reaches level 100, they can opt to raise their "Infamy" level, up to twenty five (as of 5 March 2015; there are only five levels of Infamy on PS3 and Xbox 360). Becoming Infamous grants a player access to special skill trees and items and gives them special poses in lobby screens. However, raising one's Infamy level causes them to lose all of their spending money and experience, and a sum of $200,000,000 is deducted from their offshore account.

Trailer


Da Best Robbery Simulator

Once upon a time, this game used to be a cool game. Until the developer ruined the game by adding the microtransactions. Why ruined? Because they had promised to not add the microtransactions. But now, the developer somehow fixed that... (I don't read the full story), and the game back to a cool game again. Cool right? Anyway, yeap, obviously this is not GTA V where you can kill people and steal their money, this is even bigger than that, robbing the bank, even the big bank! The game of course would not complete without stealing a cars :p

Doesn't matter how rich you get,
how infamous you get,
how many masks you collect,
how many weapons you buy,
how many packages you retrieve,
how many mods you assemble,
how many bullets you shoot,
how many grenades you throw,
how many guns you have,
how many cameras you destroy,
how many bags of meth you cook,
how many contracts you buy,
how many windows you board up,
how many pagers you answer,
how many paintings you steal,
how many turret parts you snatch,
how many skill points you use,
how many locks you pick,
how many locks you drill,
how many jobs you do for,
how many jobs you pull off,
how many jobs you fail,
how many bags you throw,
how many people you intimidate,
how many people you tie up,
how many people you shoot,
how many people you kill,
how many paydays you have,
how many times you fall down,
how many times you bleed out,
how many times you get caught,
how many times you've escaped.

You will never ever have a drill that never jams.
10/10

Steam Store
Wikipedia

The Author

I'm the one of the writers of the Game Review Expert. I'm a gamer too. And not a robot u silly -.-

3 comments: