Plague Inc: Evolved is a strategy and simulation game for Windows, OS X, Linux and Xbox One. In the game, the player creates and evolves a pathogen in an effort to destroy the world with a deadly plague. It is a fully redeveloped and designed version of popular mobile game Plague Inc. and adds a number of new features. It was created by one-man developer Ndemic Creations and is currently available through Steam. The game uses an epidemic model with a complex and realistic set of variables to simulate the spread and severity of the plague and has attracted the attention of the CDC.
GAMEPLAY
The core game of Plague Inc: Evolved is the same as Plague Inc. - the player controls a plague which has infected patient zero. The player must infect and kill the whole world population by evolving the plague and adapting to various environments. However, there is a time pressure to complete the game before humans, the opponent, develop a cure for the plague. The developer has said that the game was inspired by Pandemic 2, a browser-based Flash game released in 2008 by Dark Realm Studios.
The game series has been praised by the Centers for Disease Control and Prevention who said "it uses a non-traditional route to raise public awareness on epidemiology, disease transmission, and diseases/pandemic information. The game creates a compelling world that engages the public on serious public health topics". The developer of the game was invited to give a talk at the CDC.
DEVELOPMENT AND RELEASE
Plague Inc: Evolved went live on Steam Early Access on 20 February 2014.
The developer used "almost half a million pieces of feedback and feature requests from players" to help him understand what players wanted from the game and is currently "only 50 percent of the way through the original Plague Inc. design document".
A multiplayer mode, titled "VS. mode" was added to the game on 1 December 2015. In this mode, players compete against each other to spread their own plague across the world, while preventing in-game humans from inventing vaccinations and cures and hostile diseases, controlled by another players from eradicating the player's own disease. The mode adds new genes, evolution and abilities to the game.
The 1.0 release took place on 18 February 2016.
GAME REVIEW
I love how i make the strategy to kill every living humans on earth, it's always my dream to do it! (Just Joking!). In this game, you would love it to create a disease that infect several symtomps and kill every person whose infected. But in this game also, you have to compete with earth's scientist who will create the cure of your disease. You have to activate more symptomps to stop the cure from evolving (if you can.. hehe). Anyway, there's a small chance where you can create the Zombie virus. Just use the symptomps as it does and ta da!.
GAME TRAILER
SYSTEM REQUIREMENTS
MINIMUM:
OS: Windows XP SP3
Processor: 2.0 GHz Dual Core Processor
Memory: 1 GB RAM
Graphics: Integrated Graphics (512MB)
Storage: 500 MB available space
Additional Notes: Unsupported video chipsets: Intel HD Graphics 3000, Intel GMA X3100, Intel GMA 950
RECOMMENDED:
OS: Windows 7 / Windows 8
Processor: 3.0GHz i5 Dual Core or equivalent
Memory: 2 GB RAM
Graphics: Nvidia GeForce GTX 650 Radeon HD 3600 (1GB)
Storage: 1 GB available space
Additional Notes: Unsupported video chipsets: Intel HD Graphics 3000, Intel GMA X3100, Intel GMA 950
Dead by Daylight is an asymmetric survival horror video game developed by Behavior Interactive and published by Starbreeze Studios. The game was released for Microsoft Windows on June 14, 2016.
GAMEPLAY
A group of survivors – anywhere from one to four players (typically four) – must elude one player who is the killer in an enclosed area at night which will either be a secluded forest, an abandoned junkyard, a decrepit cornfield, a haunted asylum, or the small town of Haddonfield, Illinois. The survivors’ perspectives are third-person, while the killer’s perspective is first-person.
SURVIVORS
In dealing with the killer, survivors can also make use of a handful of items and traps in the area – searching chests inside buildings will sometimes yield first-aid kits (which allow the survivors to heal themselves rather than wait for a teammate), flashlights (which can be used to temporarily blind the killer), and tool-kits (which can be used both to repair generators faster and to disable the sacrificial meat hooks).
One trap that survivors can use is a massive wooden pallet, many of which are placed upright, and can be pulled down when a survivor runs past them – if the killer is right behind them, the pallet will stun the killer for a brief period of time The survivor can also vault over fallen pallets and climb through windows significantly faster than the lumbering killer can.
KILLERS
As the killer, players assume the role of either the Trapper, the Wraith, the Hillbilly, the Nurse or Michael Myers; each of which has his own unique ability. The killer cannot run or crouch, but simply walks at a very fast pace which is slightly faster than the pace of a sprinting survivor. When hunting the survivors, the killer must capture them by either striking them twice with his weapon (the first hit reduces the survivor to a limp, while the second hit drops them to crawling on the ground), or can grab them in one move by either catching them inside lockers, while attempting to vault over pallets or through windows, while repairing a generator, or attempting to escape through a trap door. The Hillbilly's chainsaw attack will also drop survivors to crawling on the ground in one hit.
The killer can initially only kill the survivors by sacrificing them by placing them on one of the many meat hooks in the area and waiting for the demonic claws to eventually finish off the survivor, carrying their soul into the sky. After a player has earned enough experience points as the killer, certain single-use items can be unlocked that include the ability to finish off survivors instantly with their weapon, rather than the lengthy process of taking them to the meat hooks.
The first time a survivor is hooked they enter the normal phase. In this phase the player has a low chance of escaping unless helped by another survivor. If the player escapes and is hooked a second time they will enter the struggle phase, in which the player has to resist the entity trying to stab him/ her by pressing the spacebar multiple times. If the player is hooked a third time they will die instantly.
SYNOPSIS
Setting
The game takes place across four locales (split into thirteen maps in total) which are based on the places the killers became murderers. Over time, the evilness of their actions accumulated there until it attracted the attention of the Entity, an unknown force of darkness from a place with no name. The Entity pulls those who encounter it into a purgatory of its own construction, where they must play an endless game of life or death in the Entity's recreations. The killers, who worship the Entity, are tasked with hunting down the survivors and sacrificing them, while the survivors seek an escape from the nightmare.
Plot
The Entity, a supernatural being hailing from some ancient, evil place, is awakened from its slumber whenever it is summoned by actions of great violence and malice. The killers, exclusively serial murderers, are pulled out of reality by it and convinced to do its bidding. In order to maintain its existence, the Entity requires sacrifices, and demands that they hunt and kill the survivors so it can feed off their hope and steal a piece of their soul upon death. Then they are brought back to life to repeat the trial, endlessly attempting to escape.
The survivors are pulled into the Entity's constructed world when they wander too close to the places the killers were taken from, disappearing from the real world without a trace. They end up at a lonely campfire, where they rest between trials, until a killer pursues them again. Escaping from the grounds always takes the survivors back to the campfire, and offerings can be created to be burnt at it and appeal for the Entity's favor. Since the Entity feeds off the hope of the survivors to escape, it helps them just as much as the killers, acting as an impartial observer of the hunt, stepping in only to claim those hanged on its hooks.
GAME REVIEW
Are you brave enough? Dead by Daylight is a game where you will face a bloodthirsty killer or face 4 annoying survivors (They're annoying for sure!). Just my advice, prepare your heart and nerves when you play this game (only if you're a survivor), you will know when the killer is near you (the heartbeat voice will go faster), but you will never know where is that killer, so he can suddenly slash you from behind and shock you hard (My Experience Actually..). But if you play as the killer, you'll get annoyed by those hiding and repairing survivors. You will feel the hard feeling of opening empty cupboards, and chests. And also you'll starting to lose your patience when you go around all of the map just to see and hit nothing. As the killer, you can set up booby traps to trap those survivors, but they will never step on it (sad..). That's why when you're finally found one survivor, you'll be happy as hell. But just watch them dropping obstacles into your front and make you feel annoyed again (This game is annoying but also satisfying).
GAME TRAILER
SYSTEM REQUIREMENTS
MINIMUM:
OS: 64-bit Operating Systems (Windows 7, Windows 8 & Windows 8.1)
Processor: Intel Core i3-4170 or AMD FX-8120
Memory: 8 GB RAM
Graphics: DX11 Compatible GeForce GTX 460 1GB or AMD HD 6850 1GB
DirectX: Version 11
Network: Broadband Internet connection
Storage: 15 GB available space
Sound Card: DX11 compatible
RECOMMENDED:
OS: 64-bit Operating Systems (Windows 7, Windows 8 & Windows 8.1 or above)
Processor: Intel Core i3-4170 or AMD FX-8300 or higher
Memory: 8 GB RAM
Graphics: DX11 Compatible GeForce 760 or AMD HD 8800 or higher with 4GB of RAM
DirectX: Version 11
Network: Broadband Internet connection
Storage: 15 GB available space
Sound Card: DX11 compatible
Sid Meier's Civilization V is a 4X video game in the Civilization series developed by Firaxis Games. The game was released on Microsoft Windows in September 2010, on OS X on November 23, 2010, and on Linux on June 10, 2014.
GAMEPLAY
Civilization V is a turn-based strategy game, where each player represents the leader of a certain nation or ethnic group ("civilization") and must guide its growth over the course of thousands of years. It starts with the founding of a small settlement and ends after achieving one of the victory conditions—or surviving until the number of game turns end, at which point the highest-scoring civilization, based on several factors, such as population, land, technological advancement, and cultural development, is declared the winner.
During their turn, the player must manage units representing civilian and military forces: directing units to explore the world, found new cities, go into battle to take over other civilizations, control production in their cities to produce new units and buildings, improve land, handle diplomacy with other civilizations in the game, and finally direct the civilization's growth in technology, culture, food supply, and economics. Victory conditions can include taking over the entire world by force, convincing the other civilizations through diplomacy to acknowledge the player as a leader, becoming influential with all civilizations through tourism, or winning the space race to build a colony spaceship to reach a nearby planet, or winning from being the most powerful civilization on the globe after a set number of turns. This game also has it's Multiplayer Gameplay, which will make you compete your strategy with your friend.
DEVELOPMENT
Firaxis began work on Civilization V sometime in 2007. Initially, the team working on the game consisted of seven artists led by Jon Shafer; this team gradually grew to 56 members. For initial tests of gameplay ideas, the team used the Civilization IV game engine (Gamebryo), while a new graphics engine was built from the ground up; this new engine, called LORE, came online only 18 months prior to the game's release. Teams working on different aspects of the game were located close to each other, which enabled the developers to solve some of the issues they were facing in a timely manner.
According to producer Dennis Shirk, the move to one unit per tile had a great impact on the game's core systems, such as forcing them to create an entirely new AI system and the lack of emphasis on the game's later eras.
The increased emphasis of the game's new features also meant that the developers had to trim some of the systems that existed in previous Civilization games. Other challenges that faced the developers included the lack of members working on the multiplayer and the loss of critical team members. After approximately 3 years and 3 months of development, the game was finally released on September 21, 2010.
RELEASE
2K Games released Civilization V and its demo on September 21, 2010, It is distributed through retail and the Steam content delivery system. The OS X version was released on November 23, 2010, and the Linux/SteamOS version was released on June 10, 2014. In conjunction with its release, the State of Maryland, where Meier and Firaxis are based, named September 21, 2010, as "Sid Meier's Civilization V Day", in part due to Meier's success and for him "continuing a tradition of developing the talent and creativity of future generations".
A special edition of Civilization V was also set for worldwide release on the same day as the standard edition. The package consists of a 176-page artbook, a "behind-the-scenes" DVD at Firaxis, two-CD game soundtrack selections, and five metal figurines of in-game units, as well as the game itself.
GAME REVIEW
Dominate or be Dominated, Sid Meier Civilization V is an awesome game for real time strategy lovers (no kidding). There's 5 Difficulties available for you, the lower the difficulty, the easier your civilization improve. Since in lowest diffculty, the CPU's will never Declare a war with you. So you just do everything and Declare war on them for good, but that kind of gameplay will make you bored real soon. Barbarians are the leaderless tribe. They're your only early-threat if you're playing single player. Barbarians's warriors have only a little health, but watching them destroying your farm and worker in early game will make you angered (Trust me!). In multiplayer mode, you will have to compete your country-development with your friends's. There is some ways to create a strategy, such as dominating the whole island (build a city in every vacant lot) , Economic strategy (build a lot of farm, mines, and maximize the economy tech tree) , and also Ready For War strategy (not recommended, because your income will have deficit if you use this strategy, since every unit you have must be paid). Barbarians also exist in the multiplayer mode, which will make you hear your friend mumbling about the barbarians who destroy their city in early games (Smankusors's Experience). There are city-states in this game, city-states are CPU players in your map who only have 1 town, and a small amount of armies, this will make you think it's easy to defeat them and overtake their town. But, City-states always has a lot of friendlies kingdom, if you attack city states, all of their friendlies will declare war on you... and destroy all of your city within turns (another Smankusors's Experience :p).
TRAILER
SYSTEM REQUIREMENTS
MINIMUM:
OS: Windows® Vista SP2/ Windows® 7
Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
Memory: 2GB RAM
Graphics:256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics
DirectX®: DirectX® version 9.0c
Hard Drive: 8 GB Free
Sound: DirectX 9.0c-compatible sound card
Note: Optimized for the touch-screen Ultrabook™ device
RECOMMENDED:
OS: Windows® Vista SP2/ Windows® 7
Processor: 1.8 GHz Quad Core CPU
Memory: 4 GB RAM
Graphics: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
DirectX®: DirectX® version 11
Hard Drive: 8 GB Free
Sound: DirectX 9.0c-compatible sound card
Note: Optimized for the touch-screen Ultrabook™ device
Grid 2 (stylised as GRID 2 and known as Race Driver: Grid 2 in Japan) is a racing video game developed and published by Codemasters and is the sequel to 2008's Race Driver: Grid. The game was released for Microsoft Windows, PlayStation 3 and Xbox 360 on 27 May 2013 in North America, 30 May 2013 in Australia, 31 May 2013 in Europe and 25 July 2013 in Japan. On 25 September 2014, Feral Interactive released the GRID 2 Reloaded Edition for Mac, and 14 September 2016 in the Arcade.
Gameplay
The game includes numerous real world locations and cities such as Paris. It also includes motor vehicles spanning four decades. In addition, it includes a new handling system that developer Codemasters has dubbed 'TrueFeel', which aims to hit a sweet spot between realism and accessibility. Races do not include a first person cockpit view. The popular gamemode "Drift" was shown in a gameplay preview by Codemasters.
Drivers are given certain cars before some race modes, and can unlock others through other vehicle challenges. Car liveries can be customised by the player, using preset graphic designs adapted with colours or varying shades.
Trailer
Why Good?
Well it is good, not the best. Why? Because... The community, they don't play this game anymore. Causing the game lobbies to empty. Nobody playing this anymore. It is good to ask your friends to buy this game and play together with them. :)
Payday 2 (stylized as PAYDAY 2) is a cooperative first-person shooter video game developed by Overkill Software and published by 505 Games. The game is a sequel to 2011's Payday: The Heist. It was released on 13 August 2013 for Microsoft Windows, PlayStation 3 and Xbox 360. An improved version of the game, subtitled Crimewave Edition, was released for PlayStation 4 and Xbox One in June 2015 (on 12 June in the UK and Europe and on 16 June in North America).
Two years after the events of the previous game, a new gang comes to the Washington, D.C. area to rob banks. The player takes control of one of the gang's sixteen members and heists alone, with up to two AI players, as four player cooperative play, or some combination of the previous. Heists include robbing banks, jewellery stores, and armored cars, producing and distributing narcotics, stealing prototypes, art and artifact theft, rigging elections and framing corrupt politicians, taking on rival gangs, breaking into mercenary bases, and FBI facilities, enforcing protection rackets, and smuggling of guns and nuclear warheads. The game differs on the previous by allowing much more customization of the player and reworking its stealth mechanics.
Gameplay
The game consists of a variety of 'heists' that a player can opt to either carry out by themselves, with the AI, or as part of a multiplayer game. There are heists such as bank robberies, drug trafficking runs, rigging an election, or stealing smuggled nuclear warheads. Some of the heists put a large emphasis on stealth, often leading to bonus experience points and money on completion.
The level selection menu is styled as a fictional website, Crime.net, where missions pop up periodically as contracts in a map of Washington D.C. The player can pick up an open contract, join a contract another player has started, or buy a contract with in-game money in an offshore bank account. There are seven difficulty levels, with increased money and experience payouts for higher difficulty levels. Independent of difficulty is the "pro job" condition - pro jobs give additional experience, but cannot be retried if the players fail. Some contracts in Payday 2 take place over multiple days, with each day represented by a separate level with different objectives. After a day is complete the game may add an escape level, where the players' original escape is thwarted and they must survive to reach their backup getaway.
Many jobs in Payday 2 can be completed in stealth. If players avoid getting caught on camera, evade or silently kill security guards, and keep any civilian witnesses from calling the police, the alarm will not be raised and the players will receive an experience bonus. Otherwise, players will have to achieve their objectives, carry out any loot they find to a dropoff point, and then reach their escape point under the pressure of constant police assault waves. Most of the enemies are SWAT units sourced from DC Police, then FBI SWAT and finally GenSec private security contractors as difficulty increases. Mixed in with these are special units; all versions of Payday 2 include the "Shield" and the "Taser" - both named for their signature equipment, the "Bulldozer" - a SWAT team member in a modified near-bulletproof bomb suit, and snipers. The Crimewave Edition and PC port include the "Cloaker" - an infiltration and hand-to-hand combat expert. Exclusive to the PC version are robust SWAT van turrets, capable of area denial, and Captain Winters, a well-protected veteran police officer who sustains assaults and buffs enemies until he can be driven off.
If a player takes too much damage they will be knocked down and incapacitated. If no one helps them back up, or if they are downed a number of times without healing, they will be taken into custody. On lower difficulty levels players in custody will eventually respawn, but otherwise their teammates must take a hostage to trade to get them back into the game. A job is failed if all players are downed or in custody.
At the end of each heist, the player is presented with a screen with three cards, one of which is to be chosen by the player (called a "Payday"). These bonus cards can be either weapon modifications, masks, colors or materials for masks, or experience or money boosters. Players can purchase and customize masks, although these are purely cosmetic and have no effect on the gameplay.
Throughout the game, players accumulate money and experience. The money is divided into two parts. 20% of the money is given to the player to spend on weapons, masks and skills, and 80% is placed into the player's "Offshore Account", which is intended as part of the story to be the player's retirement fund, however the player can use it to purchase heists from a broker or during special periods announced by Overkill to buy bonus cards without performing a heist or to become infamous.
As players earn experience points, their reputation level increases. When a player's level increases they earn skill points, allowing them to buy abilities and bonuses from skill trees representing five criminal archetypes and playstyles. It is not possible to max out every single tree and players are often encouraged to mix and match skills from each tree to maximize usefulness (such as combining a skill to carry bags faster and throw bags farther in the Enforcer tree with a skill to pack and pick up bags quicker from Ghost). Players also receive "perk points," in proportion to their experience earned, that can be used to unlock additional bonuses from "perk decks." Players can switch between perk decks and 5 sets of skills at no cost before starting a heist.
When a player reaches level 100, they can opt to raise their "Infamy" level, up to twenty five (as of 5 March 2015; there are only five levels of Infamy on PS3 and Xbox 360). Becoming Infamous grants a player access to special skill trees and items and gives them special poses in lobby screens. However, raising one's Infamy level causes them to lose all of their spending money and experience, and a sum of $200,000,000 is deducted from their offshore account.
Trailer
Da Best Robbery Simulator
Once upon a time, this game used to be a cool game. Until the developer ruined the game by adding the microtransactions. Why ruined? Because they had promised to not add the microtransactions. But now, the developer somehow fixed that... (I don't read the full story), and the game back to a cool game again. Cool right? Anyway, yeap, obviously this is not GTA V where you can kill people and steal their money, this is even bigger than that, robbing the bank, even the big bank! The game of course would not complete without stealing a cars :p
Doesn't matter how rich you get,
how infamous you get,
how many masks you collect,
how many weapons you buy,
how many packages you retrieve,
how many mods you assemble,
how many bullets you shoot,
how many grenades you throw,
how many guns you have,
how many cameras you destroy,
how many bags of meth you cook,
how many contracts you buy,
how many windows you board up,
how many pagers you answer,
how many paintings you steal,
how many turret parts you snatch,
how many skill points you use,
how many locks you pick,
how many locks you drill,
how many jobs you do for,
how many jobs you pull off,
how many jobs you fail,
how many bags you throw,
how many people you intimidate,
how many people you tie up,
how many people you shoot,
how many people you kill,
how many paydays you have,
how many times you fall down,
how many times you bleed out,
how many times you get caught,
how many times you've escaped.
You will never ever have a drill that never jams.
10/10